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Fears to Fathom Horror Game Series Is Being Adapted for Film and Television

By Oracle Of Souls · 17 Oct 2026, 09:35

The terrifying world of Fears to Fathom is heading to the screen. Scarlet Stallone's SRYN Productions has secured the rights to develop film and television adaptations of the popular psychological horror game series, working alongside its original creator, Mukul Negi, better known as Rayll. With its unsettling stories inspired by everyday situations and real-life fears, the anthology could become one of the more intriguing horror adaptations currently in development.

Fears to Fathom Horror Game Series Is Being Adapted for Film and Television

Fears to Fathom Is Heading to Film and Television

One of independent gaming's most unsettling psychological horror franchises is preparing to make the leap from computer screens to film and television.

Fears to Fathom, the episodic horror anthology created by independent developer Mukul Negi, professionally known as Rayll, has officially been optioned for screen adaptations.

According to an announcement reported by Deadline on 16 October 2026, Scarlet Stallone's production company, SRYN Productions, has secured the rights to develop projects based on the popular game series.

Stallone, an actress known for her role in Tulsa King and the daughter of Sylvester Stallone, will work alongside Rayll to bring the franchise to a new audience.

The announcement represents a significant development for a series that began as a small independent gaming project before attracting a substantial following among psychological horror fans.

Unlike many horror games that rely on supernatural monsters, elaborate mythology or heavily armed protagonists, Fears to Fathom finds terror in something considerably more familiar.

The frightening possibility that the nightmare unfolding on screen could happen to almost anyone.

What Is Fears to Fathom?

For those unfamiliar with the franchise, Fears to Fathom is a collection of standalone psychological horror games, each presenting a different story involving an ordinary person facing an increasingly disturbing situation.

Rather than following one central character across multiple adventures, every instalment introduces a new protagonist, location and unsettling experience.

The stories are inspired by frightening real-life situations, often involving isolation, suspicious strangers and the uncomfortable feeling that something is wrong.

What makes the series particularly effective is its ability to transform everyday activities into moments of intense anxiety.

A quiet evening at home, an overnight journey or an unfamiliar building can suddenly become the setting for a terrifying encounter.

Players explore their surroundings, interact with characters and gradually uncover the dangers surrounding them.

The games frequently employ a first-person perspective, VHS-style visuals and realistic environmental details to create an atmosphere that feels uncomfortably believable.

Rather than immediately confronting players with obvious threats, the series builds suspense through uncertainty.

A strange noise outside, an unexpected visitor or a suspicious message can become far more frightening than a traditional monster.

It is this grounded approach that has helped Fears to Fathom establish its own identity within the increasingly crowded psychological horror genre.

Six Stories of Everyday Terror

The Fears to Fathom anthology currently consists of six main instalments, each exploring a different frightening scenario.

Home Alone

The first episode introduces Miles, a fourteen-year-old boy left alone at home while his parents are away.

What begins as an ordinary evening gradually becomes a frightening experience as Miles realises that his home may not be as secure as he believed.

The episode established the series' signature approach to horror, turning a familiar childhood fear into an interactive nightmare.

Norwood Hitchhike

This instalment follows a young woman travelling alone who encounters increasingly suspicious circumstances during her journey.

The story explores the vulnerability of being stranded somewhere unfamiliar and the difficulty of knowing whom to trust.

Carson House

A seemingly straightforward house-sitting arrangement becomes something considerably more disturbing.

The episode uses an ordinary domestic environment to create a growing sense of danger, demonstrating how effectively the series can transform familiar locations into threatening spaces.

Ironbark Lookout

Set around an isolated fire lookout, this instalment places its protagonist in a remote wilderness environment.

The combination of darkness, isolation and limited access to help creates an atmosphere in which even the smallest unexplained event can feel threatening.

Woodbury Getaway

A relaxing trip to a remote holiday property takes an unsettling turn.

Once again, the game builds tension around unfamiliar surroundings, suspicious behaviour and the uncertainty of whether the protagonist is genuinely safe.

Scratch Creek

The sixth main instalment continues the anthology's focus on believable situations that develop into disturbing survival experiences.

Like the previous games, it introduces a separate story rather than continuing the adventures of an established protagonist.

Together, these six episodes provide a variety of settings and scenarios that could potentially form the foundation of future film or television adaptations.

Scarlet Stallone Is a Genuine Fan of the Games

One encouraging detail about the newly announced project is that Scarlet Stallone appears to have a genuine interest in the source material.

Speaking about the adaptation, Stallone revealed that she has played every instalment of the series and became fascinated by its approach to horror.

She explained that the appeal of Fears to Fathom comes from its believable situations and the unsettling possibility that similar events could happen in real life.

Rather than attempting to transform the franchise into something entirely different, Stallone has expressed an interest in preserving the qualities that made the original games successful.

That could prove particularly important.

Video game adaptations have sometimes struggled when filmmakers abandon the atmosphere or themes that attracted players in the first place.

In the case of Fears to Fathom, the atmosphere is arguably more important than any individual character or storyline.

Without that slow-building tension and sense of realism, the franchise could easily lose what makes it distinctive.

Stallone's involvement as a longtime player suggests that she understands the importance of retaining those elements.

Original Creator Rayll Is Involved in the Adaptation

Another positive development is the direct involvement of the franchise's creator.

Mukul Negi, better known as Rayll, began Fears to Fathom as a personal independent project.

Since its debut in 2021, the anthology has grown into a recognised name within the indie horror community.

The games have attracted attention through online playthroughs, streaming communities and recommendations among fans looking for atmospheric horror experiences.

Rayll has described the success of the series as a remarkable journey, particularly given its modest beginnings.

He has also expressed enthusiasm about working with Stallone, explaining that she understands the importance of the games' authenticity and their ability to make ordinary situations frightening.

His involvement could help ensure that the adaptations retain the distinctive tone of the original material.

While creator participation does not automatically guarantee a successful adaptation, it provides an opportunity to preserve the ideas and storytelling approach that established the franchise.

Could Fears to Fathom Become a Horror Anthology Series?

One of the most interesting questions surrounding the announcement is how the games will translate to the screen.

At present, SRYN Productions has optioned the franchise for film and television development, but the exact format of the first project has not been confirmed.

However, the structure of the original games makes an anthology television series an intriguing possibility.

Each instalment already tells a self-contained story featuring different characters and locations.

A television adaptation could potentially follow a similar approach, presenting a different unsettling scenario in each episode.

This would allow the production to explore a wide variety of fears without requiring a single continuing storyline.

Alternatively, individual games could be expanded into feature-length films.

Home Alone, for example, offers a relatively straightforward premise that could work as a contained psychological horror movie.

Ironbark Lookout could provide the foundation for a wilderness thriller, while Norwood Hitchhike could be developed into a suspenseful road movie.

There is also the possibility of creating entirely new stories inspired by the same grounded approach to horror.

These are potential directions rather than confirmed production plans.

Neither Stallone nor Rayll has announced which stories will be adapted, whether the first project will be a film or television series, or whether multiple adaptations will ultimately enter production.

Why Fears to Fathom Could Work on Screen

Adapting psychological horror games presents a particular challenge.

In a video game, players are responsible for controlling the protagonist, exploring dangerous environments and making decisions that influence their experience.

That interaction creates a sense of personal vulnerability that is difficult to reproduce in a traditional film.

When playing Fears to Fathom, opening a door or investigating an unexplained noise becomes a decision the player must make.

The uncertainty surrounding those choices is a major part of the tension.

A film or television adaptation would need to recreate that feeling without giving viewers direct control over the characters.

Fortunately, the franchise's emphasis on realistic situations could make that transition easier.

The stories do not depend on complex gameplay systems, enormous fantasy environments or supernatural creatures that require extensive visual effects.

Instead, they revolve around believable characters finding themselves in increasingly dangerous situations.

This provides an opportunity for filmmakers to focus on suspense, sound design, atmosphere and carefully developed characters.

The series' visual style could also translate effectively to the screen.

Its use of VHS-inspired imagery, dark environments and realistic domestic settings shares certain qualities with found-footage horror, although there is no confirmation that the adaptations will use that filmmaking style.

If handled carefully, the transition could preserve the uncomfortable intimacy that makes the games so effective.

Horror Video Game Adaptations Continue to Grow

The announcement arrives during a period of considerable interest in adapting video game properties for film and television.

Horror has become an especially attractive genre because many games already contain established stories, recognisable characters and dedicated fan communities.

However, Fears to Fathom offers something different from franchises built around famous monsters or elaborate supernatural mythology.

There is no single villain connecting every instalment.

There is no central hero whose adventures must continue across multiple films.

Instead, the franchise is united by a particular approach to fear.

Each story asks audiences to imagine themselves in a seemingly ordinary situation that gradually becomes terrifying.

That flexibility could prove valuable for filmmakers.

Rather than attempting to recreate one specific gaming experience, the adaptations could explore the broader concept of everyday horror while remaining faithful to the original series.

When Will the Fears to Fathom Movie or TV Series Be Released?

Although the adaptation has been officially announced, the project remains in the early stages of development.

As of 17 October 2026, several important details have yet to be confirmed.

These include:

  • Whether the first adaptation will be a feature film or television series.
  • Which game episodes, if any, will provide the stories.
  • The director, screenwriter and cast.
  • The studio, distributor or streaming platform.
  • A production schedule or release date.

It is also important to distinguish between a project being optioned and a production receiving the final approval to begin filming.

An option agreement allows the production company to pursue development, but it does not guarantee that a completed film or television series will eventually be released.

For now, the confirmed news is that SRYN Productions and Rayll are working together to explore screen adaptations of the franchise.

Further announcements will be needed before audiences have a clearer picture of what the project will become.

A Promising New Chapter for Independent Horror

The journey of Fears to Fathom from an independent video game project to a potential film and television franchise demonstrates how influential smaller horror productions can become.

The series has never needed enormous monsters, spectacular action sequences or elaborate mythology to frighten its audience.

Instead, it has built its reputation around a simple but effective idea.

Sometimes the most disturbing horror stories are the ones that feel entirely possible.

With Scarlet Stallone's SRYN Productions now involved and original creator Rayll helping develop the adaptations, the franchise has an opportunity to introduce that particular brand of psychological horror to a much wider audience.

There are still plenty of unanswered questions, and it may be some time before the first adaptation reaches production.

But the prospect of seeing these unsettling stories brought to life is certainly intriguing.

For fans of psychological horror, Fears to Fathom could become one of the most interesting video game adaptations to watch over the coming years.

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